Resume

Guanhao Wang

gwang284@wisc.edu | +1 6084403924 | +86 19921697926

Computer science undergraduate focused on game development, environmental storytelling, and physical interaction.

Education

University of Wisconsin–Madison

June 2025 to present

Computer Science Undergraduate · Expected graduation May 2027 · GPA 3.724/4.000

The Pennsylvania State University

August 2023 to June 2025

Undergraduate Study in Computer Science · GPA 3.94/4.00 · Transferred to UW–Madison

Games and Interactive Projects

Coal Echoes

2026

Narrative Exploration Game · In development · Unity 6, HDRP, C#, Blender

  • Designed a four-level first person exploration game about 1970s working class memories at an abandoned coal plant; built photography, album, scrapbook, and inspection systems for object discovery through the camera.
  • Used an AI agent through Blender MCP to assist with parametric modeling and texture baking for industrial assets, including cableway structures and a guardhouse, then integrated them into Unity.
  • Built terrain from USGS elevation data in MapMagic with an offline Gradient Terrain Authoring transition; created HDRP sandstorm, heat haze, and runtime newspaper halftone effects (halftone adapted from Daniel Ilett, MIT).

Vanishing Fireflies

2026

Interactive Light Installation · Completed · ESP32, Arduino, Unity, UDP

  • Programmed 420 LEDs across three swarms, using radar and light sensors to translate visitor movement and human light sources into firefly disturbance and synchronization.
  • Implemented two independently responsive zones, one ambient swarm, and a UDP interface for sending Unity synchronization commands during development and debugging.

Seafloor Revival

July to August 2025

GMTK Game Jam 2025 · UI Development and Art Integration · Unity, C#

  • Built all game UI and related C# behavior, integrated interface art in a six person team, and contributed to a released browser prototype of a 2.5D underwater building game.

Mooncake

February to April 2025

Interactive Graphics · Three.js, JavaScript

  • Built a Three.js mooncake scene for the Mid Autumn Festival with STL models, shadowed spotlighting, and drifting star particles; added live controls for light, camera orbit, and particles, documented in a technical report.

Professional Experience

IQVIA

July to August 2024

Technology Solutions Intern · Shanghai, China

  • Wrote and maintained 100+ pages of user guides for a pharmaceutical WeChat Mini Program upgrade, covering two user types, four scenarios, and three device contexts.
  • Performed user acceptance testing and reported 10+ defects in Jira with reproduction steps; organized 1,000+ data tags into a three level hierarchy for user filtering.

Publication

Human Computer Interaction in Indie Games

2023

Sole Author

  • Analyzed implicit guidance, environmental storytelling, and player attachment in FAR Lone Sails; published in Lecture Notes in Education Psychology and Public Media, vol. 18, pp. 194 to 199.

Skills and Languages

Games and interaction

Unity, C#, HDRP, uGUI, Shader Graph, Blender, ESP32, Arduino

Programming and tools

Python, Java, C, JavaScript, Three.js, Git, Jira

Languages

Mandarin native, English fluent, Japanese basic

王冠豪 Guanhao Wang

gwang284@wisc.edu | +1 6084403924 | +86 19921697926

计算机科学本科生,专注游戏开发、环境叙事与实体交互。

教育背景

威斯康星大学麦迪逊分校

2025 年 6 月至今

计算机科学本科在读 · 预计 2027 年 5 月毕业 · GPA 3.724/4.000

宾夕法尼亚州立大学

2023 年 8 月至 2025 年 6 月

计算机科学本科课程 · GPA 3.94/4.00 · 后转学至 UW

游戏与交互项目

Coal Echoes 煤火回声

2026 年

叙事探索游戏 · 开发中 · Unity 6、HDRP、C#、Blender

  • 以废弃煤厂为舞台,围绕 1970 年代特定时代下的工人阶级记忆设计四个关卡的第一人称探索体验,搭建摄影、相册、手账编辑与物品检视系统,实现通过相机发现物品的交互。
  • 通过 Blender MCP,由 AI Agent 辅助完成索道、门卫室等工业资产的参数化建模与材质烘焙,并导入 Unity 场景。
  • 基于 USGS 实测高程数据在 MapMagic 中搭建地形,并以 Gradient Terrain Authoring 离线求解地形过渡;在 HDRP 中实现沙尘、热浪与运行时报纸半调效果(半调算法改写自 Daniel Ilett,MIT)。

Vanishing Fireflies 消逝的萤火虫

2026 年

萤火虫交互装置 · 已完成 · ESP32、Arduino、Unity、UDP

  • 编程控制三组共 420 颗 LED,通过雷达与光照传感器捕捉参与者的移动与人为光源,映射为萤火虫灯群的扰动和同步行为。
  • 实现两个独立感应区域与一组自然闪烁灯群,并提供开发调试用的 UDP 接口,可由 Unity 发送同步控制指令。

Seafloor Revival

2025 年 7 月至 8 月

GMTK Game Jam 2025 · UI 开发与美术资源接入 · Unity、C#

  • 在六人团队中负责全部游戏 UI、相关 C# 逻辑与界面美术接入,共同完成并发布 2.5D 海底建造游戏的浏览器试玩原型。

Mooncake

2025 年 2 月至 4 月

交互图形项目 · Three.js、JavaScript

  • 使用 Three.js 搭建中秋月饼场景,导入 STL 月饼与餐盘模型,实现聚光灯阴影与漂浮星光粒子,提供灯光、相机环绕与粒子的实时调节面板,并撰写技术报告说明实现过程。

实习经历

IQVIA 艾昆纬

2024 年 7 月至 8 月

技术部门实习 · 中国上海

  • 为制药企业微信小程序升级编制并维护 100 多页操作手册,覆盖两类用户、四种场景和三种终端。
  • 执行用户验收测试,在 Jira 提交 10 多项缺陷及复现步骤;梳理 1,000 多个数据标签,建立支持用户筛选的三层分类。

学术发表

独立游戏人机交互研究

2023 年

独立作者

  • 分析 FAR Lone Sails 的隐性引导、环境叙事与玩家情感联系;论文发表于 Lecture Notes in Education Psychology and Public Media,第 18 卷,第 194 至 199 页。

技能与语言

游戏与交互

Unity、C#、HDRP、uGUI、Shader Graph、Blender、ESP32、Arduino

编程与工具

Python、Java、C、JavaScript、Three.js、Git、Jira

语言

中文母语,英语流利,日语基础