Guanhao Wang
gwang284@wisc.edu | +1 6084403924 | +86 19921697926
Computer science undergraduate focused on game development, environmental storytelling, and physical interaction.
Education
University of Wisconsin–Madison
June 2025 to presentThe Pennsylvania State University
August 2023 to June 2025Games and Interactive Projects
Coal Echoes
2026- Designed a four-level first person exploration game about 1970s working class memories at an abandoned coal plant; built photography, album, scrapbook, and inspection systems for object discovery through the camera.
- Used an AI agent through Blender MCP to assist with parametric modeling and texture baking for industrial assets, including cableway structures and a guardhouse, then integrated them into Unity.
- Built terrain from USGS elevation data in MapMagic with an offline Gradient Terrain Authoring transition; created HDRP sandstorm, heat haze, and runtime newspaper halftone effects (halftone adapted from Daniel Ilett, MIT).
Vanishing Fireflies
2026- Programmed 420 LEDs across three swarms, using radar and light sensors to translate visitor movement and human light sources into firefly disturbance and synchronization.
- Implemented two independently responsive zones, one ambient swarm, and a UDP interface for sending Unity synchronization commands during development and debugging.
Seafloor Revival
July to August 2025- Built all game UI and related C# behavior, integrated interface art in a six person team, and contributed to a released browser prototype of a 2.5D underwater building game.
Mooncake
February to April 2025- Built a Three.js mooncake scene for the Mid Autumn Festival with STL models, shadowed spotlighting, and drifting star particles; added live controls for light, camera orbit, and particles, documented in a technical report.
Professional Experience
IQVIA
July to August 2024- Wrote and maintained 100+ pages of user guides for a pharmaceutical WeChat Mini Program upgrade, covering two user types, four scenarios, and three device contexts.
- Performed user acceptance testing and reported 10+ defects in Jira with reproduction steps; organized 1,000+ data tags into a three level hierarchy for user filtering.
Publication
Human Computer Interaction in Indie Games
2023- Analyzed implicit guidance, environmental storytelling, and player attachment in FAR Lone Sails; published in Lecture Notes in Education Psychology and Public Media, vol. 18, pp. 194 to 199.
Skills and Languages
Games and interaction
Unity, C#, HDRP, uGUI, Shader Graph, Blender, ESP32, Arduino
Programming and tools
Python, Java, C, JavaScript, Three.js, Git, Jira
Languages
Mandarin native, English fluent, Japanese basic