# Guanhao Wang

gwang284@wisc.edu  |  +1 6084403924  |  +86 19921697926

[Portfolio](https://howellwang04.github.io/) · [GitHub](https://github.com/HowellWang04)

Computer science undergraduate focused on game development, environmental storytelling, and physical interaction.

## Education

### University of Wisconsin–Madison  |  Computer Science Undergraduate

June 2025 to present  ·  Expected graduation May 2027  ·  GPA 3.724/4.000


### The Pennsylvania State University  |  Undergraduate Study in Computer Science

August 2023 to June 2025  ·  GPA 3.94/4.00  ·  Transferred to UW–Madison


## Games and Interactive Projects

### Coal Echoes  |  Narrative Exploration Game

2026  ·  In development  ·  Unity 6, HDRP, C#, Blender

* Designed a four-level first person exploration game about 1970s working class memories at an abandoned coal plant; built photography, album, scrapbook, and inspection systems for object discovery through the camera.
* Used an AI agent through Blender MCP to assist with parametric modeling and texture baking for industrial assets, including cableway structures and a guardhouse, then integrated them into Unity.
* Built terrain from USGS elevation data in MapMagic with an offline Gradient Terrain Authoring transition; created HDRP sandstorm, heat haze, and runtime newspaper halftone effects (halftone adapted from Daniel Ilett, MIT).

[Source code on GitHub](https://github.com/HowellWang04/Coal-Echoes)

### Vanishing Fireflies  |  Interactive Light Installation

2026  ·  Completed  ·  ESP32, Arduino, Unity, UDP

* Programmed 420 LEDs across three swarms, using radar and light sensors to translate visitor movement and human light sources into firefly disturbance and synchronization.
* Implemented two independently responsive zones, one ambient swarm, and a UDP interface for sending Unity synchronization commands during development and debugging.

[Source code on GitHub](https://github.com/HowellWang04/Vanishing-Fireflies)

### Seafloor Revival  |  GMTK Game Jam 2025

July to August 2025  ·  UI Development and Art Integration  ·  Unity, C#

* Built all game UI and related C# behavior, integrated interface art in a six person team, and contributed to a released browser prototype of a 2.5D underwater building game.

[Playable browser prototype](https://nikolai16.itch.io/seafloor-revival)

### Mooncake  |  Interactive Graphics

February to April 2025  ·  Three.js, JavaScript

* Built a Three.js mooncake scene for the Mid Autumn Festival with STL models, shadowed spotlighting, and drifting star particles; added live controls for light, camera orbit, and particles, documented in a technical report.

[Project demonstration](https://howellwang04.github.io/MooncakeProjectDemo/)

## Professional Experience

### IQVIA  |  Technology Solutions Intern

July to August 2024  ·  Shanghai, China

* Wrote and maintained 100+ pages of user guides for a pharmaceutical WeChat Mini Program upgrade, covering two user types, four scenarios, and three device contexts.
* Performed user acceptance testing on the Mini Program and reported 10+ defects in Jira with reproduction steps; organized its 1,000+ data tags into a three level hierarchy for user filtering.

[Download internship certificate (PDF)](https://howellwang04.github.io/resume/guanhao-wang-iqvia-internship-certificate.pdf)

## Publication

### Human Computer Interaction in Indie Games

2023  ·  Sole Author

* Analyzed implicit guidance, environmental storytelling, and player attachment in FAR Lone Sails; published in Lecture Notes in Education Psychology and Public Media, vol. 18, pp. 194 to 199.

[Publication and DOI](https://www.ewadirect.com/proceedings/lnep/article/view/5390)

## Skills and Languages

**Games and interaction**  Unity, C#, HDRP, uGUI, Shader Graph, Blender, ESP32, Arduino

**Programming and tools**  Python, Java, C, JavaScript, Three.js, Git, Jira

**Languages**  Mandarin native, English fluent, Japanese basic
